Showing 30 of 393 · Category: Game Dev
Shadow of the Colossus - Native
An open-source toolkit for an agent-operated video studio: resumable projects, scene planning, reusable assets, evidence and local publication kits. Workflows for videos, Shorts, games, reviews and virtual sets.
Game Studios multi-agent game-development framework as a single Claude Code plugin: 50+ agents, 70+ skills, guarded hooks, rules, docs, mcps — host-neutral (Claude Code /Codex/ ZCode)
Projet L2 - Jeu de plateau numérique inspiré du Monopoly (thème médiéval/aventure) développé en Java avec interface graphique Swing, cartes modulaires configurables en JSON et architecture MVC.
Steal my Brainrot — a multiplayer collection & base-defense game by andruw, built with EdenSpark and Daslang. 56 characters, mutations, rebirths, gear, and the Thunder sandstorm event.
Lander John D. Cueto - Interactive Portfolio | Shaders, Arcade Engines, Cloud Apps & Anime Noir UI
A 2D platformer controller for Godot 4 with coyote time, jump buffering, variable jump height, double jump, air dash, wall slide and wall jump.
MCP server for RPG Maker MZ: 65 tools that inspect and edit project data, drive a live playtest through a bridge plugin, and author whole maps through high-level calls. 15-suite one-command verification.
CrushSim. Game simulation using a unique physics engine amongst different object shapes & material types.
Source-available browser-native game engine and visual editor with strong focus on visual-scripting and simplification. Tailored for doom map/mod creators.
Product and game UX case study for Find the Imposter, a bilingual Flutter party game.
COD: Procedural 3D tactical first-person shooter in the browser built with Three.js and WebGL2.
Shikigami is a fighting game based in Japanese mythology
Geometry-aware anti-aliasing and non-temporal super-resolution, extracted from Ptero-Engine as an engine-independent SDK.
High-performance script executor for Windows
Experimental ASCII renderer built with Rust + wgpu. Dynamic glyphs, lighting, water reflections and procedural cloth animation across three camera views.
Free, open-source 2D skeletal animation editor and FX builder that reads and writes Spine data for Unity
Playtest recorder for game devs: records the game and the tester's face, pins possible frustration and delight, replays the moment. Runs in one browser tab; nothing is uploaded.
inFAMOUS: Second Son on Windows: the PS4 game's own x86-64 code runs natively on the PC CPU (AVX), on our runtime, PM4 command processor, Vulkan 1.3 backend and GCN shader translator. DLSS / FSR 3.1, PC settings, keyboard and mouse.
Bouldering Herman and the Sloppy Rocks is a fan game in the likeness of a Windows 3.x Boulder Dash clone called Herman And The Falling Rocks. This is a Vibe Coded Project using Mistral Vibe CLI.
Juego de granja 2D para Android con Kotlin, Jetpack Compose, pixel art y multijugador.
Online 2D Modern Tank Game | Inspired By Tthe Memorable Game
Cross-platform 2D & 3D ECS Engine, written in C++, scripted in Daslang
用对话开发 Godot 2D 游戏:在 DSH 中编写脚本、修改场景、运行与调试。
DeepSeek Harness plugin: drive the Tuanjie editor via its Codely bridge - scenes, GameObjects, component properties, editor commands, and C# execution.
Cross-platform (Windows, Linux, macOS) Predator-Prey Island Ecosystem Life Simulator in Modern C++20 & Raylib (Rabbits, Foxes, Vegetation) + historical 2005 Borland C++Builder archives
2.5D 地下酒馆经营与叙事原型,由 Unity 和 Ink 构建。 A 2.5D dungeon tavern management and narrative prototype built with Unity and Ink.