Showing 30 of 391 · Category: Game Dev
Open Game Studio: a local game production workbench for Codex with immutable assets, visual canvases, character workflows, and MCP Apps.
Turn ideas into stunning 3D — with these Blender skills for Codex and Claude Code. Powered by Blender Lab MCP.
Agent skills for game animation assets: write prompts, guide GAM workflows, control the desktop app, and export frames, offsets & audio to Godot 4.
A 2.5D wuxia platformer in Godot 4: 30 chambers built from ASCII text maps, each proved beatable by a headless rule engine and BFS solver. Play it in your browser.
Release assistant for Steam games, as an MCP server for Claude and ChatGPT. Scans your Unity, Godot or Unreal project, writes and checks your store page, achievements and images against Valve's rules, studies the market, and fills Steamworks only after you approve. Never publishes.
Decision-weighting AI for GameMaker. Utility scoring with response curves, per-target options, commitment, a frame-budget scheduler with priority tiers, and agents that learn from player choices: habit and preference models, re-ranking and prediction. Pure GML.
Two small games and an ontology border between them: drag an item across, and the receiving game checks a Lean-checked passport before it gets in.
Recursive 2D Quadtree spatial decomposition partitioning points into quadrants with range queries
Recursive 2D Quadtree spatial decomposition partitioning points into quadrants with range queries
A global protocol for communication between all games: join any world with your own game and exchange viewers, mechanics and content across games
An experimental 3D rendering mode for OpenRCT2, bringing RollerCoaster Tycoon 2 parks to life with a free camera, 3D terrain, procedural ride geometry, and immersive first-person exploration.
A local-first multiplayer game server framework written in Go, designed for learning, prototyping, and building real-time netcode without cloud or hosting overhead.
A satisfying interactive browser game built with vanilla JavaScript, HTML, and CSS, featuring smooth animations, dynamic DOM manipulation, responsive UI, event-driven gameplay, performance-focused rendering, and a lightweight zero-dependency architecture.
A rapid, co-op platformer game that designed for at least 2 controller connection that works on window, powered by Godot.
Free Cursor rules + AGENTS.md that stop AI (Cursor, Claude Code, ChatGPT) from writing broken Unity C#: missing usings, invented APIs, Unity 6 vs 2022 mixups. MIT.
A Diablo-like pixel ARPG in C99 that runs on Windows and the TI-Nspire CX calculator: 6 classes, 18 builds, mythic loot, idle or hands-on play. Free & MIT.
DeepSeek Harness port of Claude Code Game Studios (CCGS v1.1.2, MIT) — one-package install: hook bridge (9 events), studio status line, self-installing framework payload (76 skills, 49 agents, 13 rules).
Local-first AI game asset slop generator.
Transparent AI-video sprites for web games: Rust encoder, in-browser Studio, ~15 KB WebGL2 runtime + PixiJS adapter. Play Rift Warden ↗
Make a 3D browser game with your coding agent and one prompt: greybox first, then Tripo models.
TinyNPC v1.0: local NPC dialogue for games. 1.28 GB, JSON characters, POV and memory. Compare real baseline and v1.0 replies in the demo.
Open-source desktop studio for generating Multi-channel Signed Distance Field (MSDF) font texture atlases with live shader preview.
Claude Code skill that animates in Blender like a game animator: walk cycles, audits, and Unity/Unreal/Godot export.
A modern Classic & Power-Up Snake Game built in Python & Pygame featuring 2-Player local versus, AI bot opponents, custom map builder, unlockable achievements, procedural 8-bit audio/BGM, and dark UI styling.
A hand-drawn arcade bridge game. Hold to grow a stick, release to drop it, and walk across. Miss the gap and you fall. Built with plain HTML5 Canvas and vanilla JavaScript: no frameworks, no bundler, no build step.
Dress up your 2D game characters with pixel-perfect paper dolling. Generate swappable, frame-aligned equipment layers with PixelLab AI and export them to any game engine. https://pixeldoll.app https://shilo.github.io/PixelDoll
Reverse engineer anything. Port it anywhere. One CLI and MCP server that lets any coding agent take apart apps, games, binaries and websites — and port them to Godot, Unity, Unreal, three.js or any language.
easiest rules-based 2d game engine built in js.