OSS Today

Showing 30 of 391 · Category: Game Dev

91
atlis-svg/flint

One app, lots. Free, open-source 2D vector animation & game editor in Rust — Flash/Adobe Animate style: timeline, tweens, symbols, scripting, player & sharing hub

Rust★ 20.6/day
92
fableweldlabs/time-seasons-lite

Time & Seasons for Godot. Free MIT clock, four seasons, signals and guided setup in seven languages. Optional localized Lumen Vale examples download separately.

GDScript★ 20.6/day
93
GeoGeorgeous/hidden-roof

browser-based graffiti game · every rooftop is a blank canvas

TypeScript★ 20.1/day
94
Pakball13/modatorial.io

I made territorial.io moddable but ai was used

JavaScript★ 20.1/day
95
BDL-Ltda/EmeraldCo-Op

Pokemon Emerald but now you can play it with your friends

Lua★ 20.1/day
96
wu736139669/goal-instruction-writer

Preview agent loops and write durable Goals for coding, game development, and research, with evidence, drift control, proportional verification, and clear stop conditions.

HTML★ 20.1/day
97
tonianev/eonmark

Open-source, Mac-native real-time strategy game in Rust. Towns project borders, armies wither on hostile ground, ages turn with what you learn.

Rust★ 20.1/day
98
AlexanderDev2004/g2w

g2w - Game to Website is a Framework for making HTML5 games 2D/3D for desktop and mobile web browsers, supporting Canvas and WebGL rendering.

TypeScript★ 20.5/day
99
FelixMiddelhoff/contour

Select a region on a map and export a georeferenced black/white heightmap (16-bit PNG, RAW .r16, GeoTIFF) for game engines and GIS tools - can be used for Transport Fever 3 and 2 Map Imports

TypeScript★ 20.1/day
100
LaMitaOne/Yutani-Particle-Engine

A high-performance, threaded VCL Raylib component for 3D GPU Particles. Demonstrates how to Materialize/Dematerialize and batch render thousands of particles efficiently.

Pascal★ 20.1/day
101
kamalesh404/Kingston-Campus-3D-Game

🏛️ 3D Open World Campus Game built in Java 21 with jMonkeyEngine & Bullet Physics. Features third-person exploration, driveable golf cart, autonomous NPC AI, and Archer Realm portal combat.

Java★ 20.2/day
102
Harvey-King/KepocoDocs

Community Kepoco MicroPython docs, VS Code IntelliSense, USB game testing and a 72×40 racing example.

Python★ 20.1/day
103
hannnnnnnny/ti-idle-arpg

A cross-platform idle ARPG for TI calculators and Windows, featuring procedural dungeons, auto-combat, randomized loot, builds, progression, and offline farming.

C★ 20.1/day
104
CharReanimation/Unity-Terrain-Snapper-Tools

Unity Editor tools to snap selected GameObjects and Spline Knots to the nearest Terrain. Batch-align props and spline-authored roads/rivers to uneven ground, with Undo support. Editor-only, no runtime components.

C#★ 20.1/day
105
glampert/quake-ps2

A homebrew port of idSoftware's Quake for the PlayStation 2 Console.

C++★ 20.1/day
106
Sayandeep1013/ArenaFleet

Autoscaled Godot 4 dedicated game servers on GKE with Agones: Fleet, FleetAutoscaler, Terraform, Artifact Registry, GitHub Actions

HCL★ 20.1/day
107
pauloperrotta/systemic-game-design-skill

A Claude skill to design, analyze and balance games as systems of loops. Based on Michael Sellers' systems approach (unofficial).

★ 20.2/day
108
LaMitaOne/Yutani-Voronoi-Destruction-Engine

A custom, high-performance 3D mesh fracturing and destruction engine written in pure Delphi.

Pascal★ 20.1/day
109
carrdylan52/Ixion

Dark Cloud and Dark Chronicle as one program: any character, any town or dungeon, crossing by Dark Chronicle's time travel. Fan proof of concept built on the Chronicle and ChronicleTwo PC ports.

Python★ 20.2/day
110
2600th/game-with-ai-starter-pack

Prompts that move: an Opus 5.5 field guide for games, art, animation, 3D and coded video

HTML★ 20.1/day
111
felipe-dos-santos81/fifa-96-re

Reverse Engineer of Fifa96 Game

C★ 20.1/day
112
zees-games/game-hide-n-seek

This is a game to demonstrate the capabilities of the Dot collection built on-top of Godot 4 and TMC's gaming platform.

GDScript★ 20.1/day
113
ThiagoFdaSLopes/game-dev-skills

Engine-agnostic agent skills for game development: plan, implement, debug, review, test and optimize games (Claude Code, Codex)

JavaScript★ 20.3/day
114
zees-games/mg-look-at-me

A minigame for @modcommunity's Dot collection and gaming platform. In this semi-horror game, players must complete objectives on levels without being caught by one or more witches. Witches in this game are NPCs that patrol the levels. Each level gets harder and custom maps are of course supported :)

GDScript★ 20.1/day
115
jeevesh2515/WWB

World War B: Bugfront. High-octane, style-ranked 3D browser FPS built with Three.js, Rapier physics, and Supabase.

TypeScript★ 20.1/day
116
vitaliihalak/claunity

AI assistant inside the Unity Editor: chat with your scene, write scripts, fix errors, test and plan projects. Local Python backend, bring your own Claude API key. Unofficial, MIT.

C#★ 20.1/day
117
lpeixin/cats-perilous-adventure

A devilishly tricky platformer where nothing is as it seems. Guide your cat through deviously designed levels full of hidden traps, fake platforms & cruel surprises. Built with Phaser 3.

JavaScript★ 20.1/day
118
Daniele-Cangi/Butterfly

An interactive 3D story world where a deterministic engine verifies ways to keep a chosen moment after conditions change.

TypeScript★ 20.1/day
119
zLouis043/ZenitUI

UI Engine with custom markup and css lang

C++★ 20.1/day
120
d4ywalker/knightonline-chr-viewer

Interactive 3D Web & Desktop Model Viewer for Knight Online (N3 Format Parser, DXT Decoder & Three.js Engine)

JavaScript★ 20.1/day