Showing 30 of 391 · Category: Game Dev
One app, lots. Free, open-source 2D vector animation & game editor in Rust — Flash/Adobe Animate style: timeline, tweens, symbols, scripting, player & sharing hub
Time & Seasons for Godot. Free MIT clock, four seasons, signals and guided setup in seven languages. Optional localized Lumen Vale examples download separately.
browser-based graffiti game · every rooftop is a blank canvas
I made territorial.io moddable but ai was used
Pokemon Emerald but now you can play it with your friends
Preview agent loops and write durable Goals for coding, game development, and research, with evidence, drift control, proportional verification, and clear stop conditions.
Open-source, Mac-native real-time strategy game in Rust. Towns project borders, armies wither on hostile ground, ages turn with what you learn.
g2w - Game to Website is a Framework for making HTML5 games 2D/3D for desktop and mobile web browsers, supporting Canvas and WebGL rendering.
Select a region on a map and export a georeferenced black/white heightmap (16-bit PNG, RAW .r16, GeoTIFF) for game engines and GIS tools - can be used for Transport Fever 3 and 2 Map Imports
A high-performance, threaded VCL Raylib component for 3D GPU Particles. Demonstrates how to Materialize/Dematerialize and batch render thousands of particles efficiently.
🏛️ 3D Open World Campus Game built in Java 21 with jMonkeyEngine & Bullet Physics. Features third-person exploration, driveable golf cart, autonomous NPC AI, and Archer Realm portal combat.
Community Kepoco MicroPython docs, VS Code IntelliSense, USB game testing and a 72×40 racing example.
A cross-platform idle ARPG for TI calculators and Windows, featuring procedural dungeons, auto-combat, randomized loot, builds, progression, and offline farming.
Unity Editor tools to snap selected GameObjects and Spline Knots to the nearest Terrain. Batch-align props and spline-authored roads/rivers to uneven ground, with Undo support. Editor-only, no runtime components.
A homebrew port of idSoftware's Quake for the PlayStation 2 Console.
Autoscaled Godot 4 dedicated game servers on GKE with Agones: Fleet, FleetAutoscaler, Terraform, Artifact Registry, GitHub Actions
A Claude skill to design, analyze and balance games as systems of loops. Based on Michael Sellers' systems approach (unofficial).
A custom, high-performance 3D mesh fracturing and destruction engine written in pure Delphi.
Dark Cloud and Dark Chronicle as one program: any character, any town or dungeon, crossing by Dark Chronicle's time travel. Fan proof of concept built on the Chronicle and ChronicleTwo PC ports.
Prompts that move: an Opus 5.5 field guide for games, art, animation, 3D and coded video
This is a game to demonstrate the capabilities of the Dot collection built on-top of Godot 4 and TMC's gaming platform.
Engine-agnostic agent skills for game development: plan, implement, debug, review, test and optimize games (Claude Code, Codex)
A minigame for @modcommunity's Dot collection and gaming platform. In this semi-horror game, players must complete objectives on levels without being caught by one or more witches. Witches in this game are NPCs that patrol the levels. Each level gets harder and custom maps are of course supported :)
World War B: Bugfront. High-octane, style-ranked 3D browser FPS built with Three.js, Rapier physics, and Supabase.
AI assistant inside the Unity Editor: chat with your scene, write scripts, fix errors, test and plan projects. Local Python backend, bring your own Claude API key. Unofficial, MIT.
A devilishly tricky platformer where nothing is as it seems. Guide your cat through deviously designed levels full of hidden traps, fake platforms & cruel surprises. Built with Phaser 3.
An interactive 3D story world where a deterministic engine verifies ways to keep a chosen moment after conditions change.
Interactive 3D Web & Desktop Model Viewer for Knight Online (N3 Format Parser, DXT Decoder & Three.js Engine)