Showing 30 of 392 · Category: Game Dev
An interactive 3D story world where a deterministic engine verifies ways to keep a chosen moment after conditions change.
Interactive 3D Web & Desktop Model Viewer for Knight Online (N3 Format Parser, DXT Decoder & Three.js Engine)
VelvetSharp — a lightweight, fast-starting Unity C# code editor. Neutralino + Monaco + custom C# analysis engine (no .NET SDK needed). Portable Windows build.
Open-source Codex plugin and MCP toolkit for Unreal Engine: persistent world data, offline Shadow authoring, collision/navigation checks and verified native application.
🐈 Type any website address and an orange cat walks onto the page and knocks everything off it. Swat, scratch, hairballs, laser pointer. Share your score on X.
CardMaker 3D ver. 隔壁也是自己开发的cardmaker(2d)的3d化,加入大量全新内容。
Lumina: a Flutter/Dart 3D game engine on Google Filament, and the Lumina Studio editor
文字放置修仙游戏 | 服务端权威 + 种子可复算战斗、惰性离线结算、逐灵根五行克制 | Vue 2.6 + Element UI + Node 16 + Express + MySQL
Brick breaker game completley build in compose app.
Eclipse Animator free release — full Roblox Studio animation suite with timeline, IK/FK, physics, Team Create and export. No key, no paywall.
A native fan remaster of Sonic Advance 1 & 2, built from the SAT-R decompilation — widescreen, high-refresh rendering, dynamic 2.5D lighting, and shader-based visual upgrades. Bring your own ROM.
The technical handbook for porting Android games (.so loader, FalsoJNI, vitaGL) to PlayStation Vita for developers & AI agents.
RPG Builder — mobile worldbuilding tool for RPG developers: an AI assistant safely edits your connected game world from a single phrase. Flutter + Supabase. Кузница игрового контента RPG.
An editor that allows you to create road, rail, bridge, tunnel and metro networks in games one element at a time. You can draw, snap and weld the infrastructure, place junction and interchange templates, edit the connected systems, save the changes locally and export or import them in JSON format. There is no need for a build step.
Tartarus Arena - a 5v5 MOBA prototype in Unreal Engine 5.8, built end to end by Claude (Claude Code) with the Dark Factory patterns. Uses Epic's free Paragon assets (not included).
🦖 The Chrome dino reimagined as a third-person 3D platformer. Pixel-art voxel style, day/night cycle, gaps, cacti & pterodactyls, with a live high score. Built with TypeScript + Three.js, deployed on Vercel.
Editor web para crear, articular y animar personajes 2D con sprites, rigging e IK.
JavaFX stealth game with procedural maps, fog of war and autonomous drone detection.
Master C# programming and game development with comprehensive hands-on tutorials designed for aspiring developers. Build real-world interactive projects and level up your coding skills with expert-led training modules.
Unity dungeon roguelike (team of 4): JSON-driven spells, relics, and skill tree. Showcase; code private
C++17 middleware for conversational NPCs: agents that talk to the player, react to the world around them and talk to each other.
Drop-in 3D game characters for three.js, with brains: procedural characters + a separate RL module (Q-learning, soft-Q, PPO, self-play).
?? Epic 2D/3D Cyber Anime Fighting Combat Web Game built with HTML5 Canvas, JavaScript, Web Audio API & PWA offline support
Daily word game where you guess by meaning, not spelling. iOS app, web client, and the scoring server.
A game engine built in Rust for making cross-platform games; the engine is intended for prototyping, procedural generation, and other things that seem fun.
A data-oriented game engine written in Rust with a custom ECS 🦀 Works on Windows/Linux/MacOS/Web/VR