Showing 30 of 393 · Category: Game Dev
Pac-Man em Python com Pygame: fantasmas, power pellets, niveis, particulas, recorde e efeitos sonoros gerados pelo proprio codigo.
Videojuego educativo infantil desarrollado en Unity (C#) para Android. Incluye actividades pedagógicas (números, colores, animales) y minijuegos (Memory, Flor Dice / Simón). Publicado anteriormente en Google Play Store.
A 3D tactical FPS for browsers, featuring a story campaign, team-based multiplayer and tactical gameplay. In development.
Configuration-driven simulation and experimentation framework for game systems
A structured, progressive GLSL shader laboratory and curriculum in Python & Panda3D covering foundations, vertex deformations, Lambert, Phong, Blinn-Phong, legacy fixed-function, PBR Cook-Torrance, skydomes, and real-time water simulation.
A professional 2D cutout animation tool featuring bone rigging, Inverse Kinematics, sprite skinning, and robust export options (Spritesheet PNG+JSON, MP4, GIF). Built for animators and game developers
Simulador educativo de conducción manual en Quito | Unity 6 + C# | IA de tránsito con A* y FSM | 440+ pruebas automatizadas
Original Blender tower and Base assets plus selected Unity/C# gameplay code from my in-development tower defence game.
Open-source anti-exploit kit for Roblox games — server-side validation for remotes, movement, noclip, and aimbots. One drop-in module.
Viewer and optimizer for 3D models made for game development workflows
Game engine bridges for the ETAF game suite: an embedded Godot backend and OpenSpiel board-game engines
3-level Unity stealth game (team of 5): guard state machine, raycast vision cones, NavMesh AI. Showcase; code private
A Vampire Survivors tribute in pure Python/Pyxel: 5 stages, 50 weapons, 22 Arcanas, real wiki data, and an original 90s theme (pizza bats, VHS ghosts, mutant reptile heroes)
An example harness for loop engineering
High-performance script executor for Windows
A fast-paced color-matching arcade game. Rotate your shield, absorb matching orbs, and survive. Built with vanilla HTML5 Canvas — no dependencies.
(3rd semester) Distribution, Integration & Security: Multiplayer maze game in Java with a JavaFX GUI and a TCP client-server. Players move around, fight and collect coins for points.
A game scripting language for .NET. Compiles to ordinary .NET assemblies that native engines load into their hosted CLR, calls C# directly, and is designed for code that AI agents write and humans read.
High-performance script executor for Windows
repository for game site, deployed on netlify.com
A complete Delphi wrapper for Bernhard Schelling's TinySoundFont (v0.9) library. TinySoundFont is a software synthesizer for playing SoundFont2 (.sf2) files. This repository provides everything you need to integrate it into a Delphi (VCL/FMX) application, including a fully functional, threaded, double-buffered demo project.
Patch archive for Pandemonium (Rust RTS) - numbered git format-patch deliveries; source lives in E-Vex/pandemonium-bd
A community-driven Pokémon fan game that brings physical Pokémon cards to life as digital battles.
JavaScript / Canvas 2D 多玩法游戏系统:统一生命周期、WebSocket 局域网房间、幂等奖励结算与版本化进度迁移。
Houseki 宝石: four original gem and stone puzzle games, Falling Triplets, Colour Chains, Stone Collapse and Gem Swap, as immutable seeded engines with 300 graded levels, plus experimental Magnetic Blocks. English and Japanese. Zero dependencies.
See how I progress in my game development journey. (NO AI FOR GAME CODE)